


The visuals in the game are disappointing. In another departure from the computer counterpart, the GBA version gives you three lives in which to play with until game over is declared. Both seem unnecessary as the game is quite balanced without them. The Game Boy Advance version does differ in that there are two new Snoods that do not appear in other versions, "Wild Card" Snood, which becomes what you need at the time, and "Cutter" Snood, which explodes and takes out anything around it. Journey is where you gradually work your way through various boards as the difficulty level ramps up each board you pass. Time Attack and Puzzle both involve playing through 50 increasingly difficult levels that must be defeated, with the only real difference being the former limits the time allowed, and the latter limits the number of Snoods allowed. Classic mode is where all you must do is clear a randomly generated level. The move from the computer didn't sacrifice any of the four game play modes. Once a Snood reaches your level, you are done for. The goal is to clear them all away using as few Snoods as possible as the board will gradually descend toward your post, reminiscent of the aliens from Space Invaders. Connecting three identical Snoods together will remove them from the board. Your goal is to clear the board by firing other Snoods from a launcher located at the bottom of the board. This game board is filled with Snoods, which for the uninitiated, are faces of various shapes and colors. Snood is a simple game, and like many simple games, the playing area consists of only one screen. This game had all the right pieces, and seemed to be the perfect fit for the portable. When it was announced that this great game was going to be delivered to Nintendo's handheld, I was excited. It was both simple to play and addictive. Maybe of more importance, it appealed to not only men, but women as well, something the gaming industry doesn't pull off all that often. When the original Game Boy was released in 1989, it was an unprecedented success that owed much to the packed-in, fabulous version of Tetris. When Snood came along for personal computers, it had all the great hallmarks that Tetris had.
